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If you can't get this and just treat it like any twin-stick shooter, you're going to have limited, frustrating success. Instead of just pointing in the direction of the bad guys and firing away, you've got to actually consider their distance and aim so that you're not shooting in front of or over them. This is cool in a lot of ways for the level of control it gives you over the destruction you're going to rain down, but it complicates what is otherwise a fairly simple action game. Your mouse controls not only set the direction of fire, but also the range of fire, so you can launch mortars over walls, spray smoke canisters in semi-circles or lines, and shoot over or past enemies. There are the standard machine guns and cannons, but also mortars, lasers, and shotgun-type weapons. Each weapon has its own fire rates, and their own behaviors. You're armed with two weapons, and an auxiliary ability. Not only are there more vehicles, weapons, and pilots, but more depth to the combat. That's not a terrible comparison, but Brigador offers a lot more.
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You'll do this in an isometric action game from a variety of mechs, tanks, and anti-grav vehicles with dozens of weapons.Īt first look, Brigador might remind you of the classic Strike series ( Jungle Strike, Desert Strike, Nuclear Strike, etc) of helicopter action games, due to the vehicle selection and third-person isometric perspective. They're offering a ticket offworld if you can help them overthrow the factions controlling the city of Solo Nobre. You play as a mercenary collecting a paycheck by completing missions in support of the Solo Nobre Concern. The good news is that it mostly achieves its vision, with a couple hiccups. Brigador knows exactly what it wants to be.
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Neon lights, an authority violently overthrown, and buildings that crumble like they're made out of ash under your mech's stomping feet, all to a synth soundtrack.
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